3:20-5:00
So today I met up with Adam in-game and ran a couple scenarios. I discovered that my character is not as effective when I don't have Brendan around to heal me. I died a lot more than I was used to which was frustrating, and I found myself getting mad at the other players for not realizing that they were supposed to help me and not just watch me get mobbed by destruction. Grrr.
My friend Blythe came by the lab for a while to hang out but I was so absorbed by the beating I was taking from destruction that I don't think I made a very good conversation partner. My thinking was something like: Hmmm, I should ask Blythe... what the HELL? why isn't anyone helping me?...wait, what was going to ask Blythe?....Oh because they're all just STANDING AROUND THE FLAG...oh yeah, about work...crap I'm going to die...woooooork... yeah I'm dead. GREAT.
What I actually said was something like: "Er...hang on...uh...crap, I'm dead."
When she left- which was admirably not immediately- I found myself apologizing for being so boring, but even then I couldn't really look away from the computer long enough to gauge her reaction. I think I'm going to have to write her a long apology letter. Ugh. Warhammer makes me a bad friend.
3 comments:
aww. i'm sure your friend will understand! your take on dying and feeling frustrated about not having help is really interesting. we had a conversation about the 'dying in game' experience with linden today. i hope she writes about it!! looking forward to more comments & posts picking up on this thread - z
arnyek says she may not be able to help harming u if we cross paths. waiting for special orders from the healer priest. standby.
On the other side of things, I've found it difficult to talk to people who are in the gaming zone. When I'm interviewing people with the camera or casually doing other work while in the same room, it's almost intimidating to talk with the gamer. I feel bad for interrupting their gameplay. I can see that the gamer exists in two worlds. When I play, I generally keep more attention invested in the physical world around me (which is probably why I'm so bad at the game) than in the gaming world. I remember when I was playing at some point last week and Scott mentioned that he's from Norwich (he was playing next to me). I was more interested in asking him if we knew people in common than I was in the the game.
The ability to communicate in two worlds at the same time is very interesting to me. Perhaps the more a person plays, the better he or she become at concurrently communicating in the two worlds (physical and virtual). Or maybe if a person plays more, he or she invests more into the game and thus it becomes increasingly difficult to sense the surrounding physical world.
RE: The ability to communicate in two worlds at the same time is very interesting to me. Perhaps the more a person plays, the better he or she become at concurrently communicating in the two worlds (physical and virtual)
cosmos is a pro at this
it's like he knows how to be 5 different person at the same time. and he is still real.
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