So about five minutes ago I officially cancelled my membership to Warhammer Online. My account will still be active for 12 more days, but it's highly unlikely that I'll ever sign-in again. Rest in Peace, Lexaeus.
Officially Cancelled
Posted by Robert around 12:59 AM 0 comments
Let there be... SOUND!
Up to this point, the computers in Sudikoff didn't have the drivers installed for the speakers. So, unfortunately, for these first weeks, we've had to play Warhammer in silence. But tonight, as I logged onto the computer, I was shocked to hear that old Windows XP sign-on chime. "WE HAVE SOUND NOW?!" I cried to the empty room... So as soon as I booted up Warhammer, I watched the opening FMV and basked in the sounds of the old woman's narration, the clashing of weapons, and grunts and screams of agony. I was sooo sure this addition would add to my experience with the game. After about 10 minutes of playing, I realized it didn't. My avatar made the same ugly grunt with every attack. The NPC's all talked in the same faux-spooky voice that was eerily reminiscent of Darth Sidious from Star Wars. There was no soundtrack... just the sound of my character running and grunting... and the occasional random howl from a wolf that wanted to fight me.
Posted by Robert around 8:46 PM 0 comments
Intervention in the Inevitable City
Today we all traveled to the Inevitable City to stage a sort of intervention for addicted gamers. The first person I came across was a bit of a newbie to the game, having only been playing for about 5 days. He claims to have some minor experience with MMOs, and likes the RvR aspect of Warhammer. He doesn't feel like he'll get addicted, but I'll try to keep an eye out for him to see if I notice any extreme leveling or other activities indicative of addictions.
Another player I encountered was a level 21. He claims to only play 30-60 minutes on weekdays and a few hours on the weekends. He gave me some interesting feedback. "Addiction is when you have a level 40 and start over with a new character... or stay in on Halloween. =)"
After the mini-interventions, we held a peace party on the beach and did one-on-one duels with one another, a la Fight Club. It attracted some attention, as we got some non-WarJammers to participate. It was exciting, to say the least, to play the game in a manner contrary to what the developers intended.
Posted by Robert around 1:27 PM 0 comments
Increase the Peace... Pretty Please?
So I got into Sudikoff around 10:00pm tonight and did some questing while the group organized itself. On my own, I'm still not much of a fan of the melee battle system. It could be because I'm still a relatively low level and haven't unlocked all the awesome abilities. Or maybe I just suck. I was attacked by 3 wild boar things and by the 3rd, my action points and health were dangerously low. As shameful as it sounds, I got slaughtered by a piggy. :[
But once the rest of the WarJammers got in on the action, things changed drastically. We met on an empty beach and tried to start our peace protest. We met some resistance and were chastised for seeking peace in a game with "war" in the title. People attacked anyway and would run-off laughing. At one point we were even called hippies. Literally.
We played a couple scenarios together and met up on a small splotch of land that we dubbed "Peace Island." We stood there, waved, did special moves, and took a dip in the ocean, all the while racking up tons of experience from the people who were actually playing the scenario. We invited people to our island and chill with us, but no one seemed interested. The funny thing, though, is that we are apparently not alone. When we shouted to the scenario members about our peace party, we received a response from someone who claimed to have their own peace coalition. Rival peace factions? A little counter intuitive if I do say so myself.
This is the first time I actually felt like I was doing something in the game. Normally, I get annoyed by just wandering, fighting, and questing. But this time I felt like I was actually contributing to the in-game society, especially by attempting to rebel against its typical social norms. I found it pretty funny that some people take the game so seriously. One of our assailants mocked us and said something along the lines of "Peace is for the weak!" and when we asked another why she didn't wanna join our cause, she replied with "Because I'm a bad*** b****!" Psh. Looks like finding candidates for intervention won't be too difficult.
WarJammers... could that be our next step?
Posted by Robert around 1:52 AM 0 comments
Disciple to Marauder
So tonight was my first night playing since the server switch. Back on Sea of Malice, I was bored with Xehanort, my Disciple of Khaine, because of his mediocre melee attack style. Sure, once you max him out he's probably amazing, but I don't have the patience for that. So I created Lexaeus, a Marauder, this time around (I owe you something totally amazing if you know the origin of my characters' names, by the way.)
So I noticed I was able to progress much faster this time around. I got to level 5 in just over 3 hours. But, again, after about an hour or so of gameplay I got bored again. Something about the battle system in this game is very blah to me. I'm used to being able to chain massive combos when I do melee stuff, but here it's like.. *hit* *wait 2 seconds* *hit* *wait*...... until your opponent is dead. Gets pretty tedious, especially when the experience earned per battle doesn't do jack to your progress. I find myself avoiding battle in between quests because a) it's kind of overkill and b) it slows me down more than anything. Quests are obviously the way to go, but when they center around fighting the same minions over and over again... more boredom.
My highlight was being slaughtered by the giant dragon thing in the public quest. I'd throw my axe at it and it'd come rushing at me and chase me until I died. Oops? But the quest was a fun way to interact with other people. I used the chat function for the first time.
Me: How do we kill this thing?
Other guy: Need sum healerz.
I also learned how to be a butcher, so if I want, I can kill random animals in the forest and take stuff from them. I attacked a stag and it just stood there and let me attack it and simply toppled over when I killed it. I felt guilty. :[ I might invest in a less gruesome skill, like cultivation, because my conscience will eventually get the better of me.
Either way, I'm halfway to this week's requirement and am semi-excited for this weekend's skirmish.
Honestly, I'm not a big fan of the in-game mechanics. I think the only thing keeping me going is the potential to slaughter the "pros" (i.e. Order). So... Addicted? Not really. Competitive much? Totally.
Posted by Robert around 12:41 AM 1 comments
Longest Patcher
So my computer took the longest to patch and boot-up the game. Booooo. I was forced to be tortured by watching all of my fellow WarJammers play and do quests and level up and do all this amazing stuff. All the while, I got to sit and watch my progress bar fill up. Yayyyy...
But when my game finally loaded (about an hour and a half after everyone else's, mind you) and I got to create my Disciple of Khaine, I realized it was totally worth the wait. I was thrust into this dark realm, emerging from this creepy looking ship thing. I wandered, started some quests ranging from things as simple as climbing to the top of a hill to something as brutal as murdering innocent white lions, and before I knew it, the rest of my crew had checked out for the evening. I finished up at level 4 for the night (not bad for someone COMPLETELY new to the MMO world, eh?).
Now bedddddtime. I have math in the morning.
Posted by Robert around 1:59 AM 0 comments

























