(12 noon - 6:10pm)
Held our first RvR experiment session and six people showed up.
We held a successful peace protest! Went swimming around, cheered, jumped up and down. A few of the online players we encountered were 100% down with it, a few had to be told to leave. If only we could speak to members of the opposing faction... (game developers are purposely encouraging the war)
Eventually held a pow-wow on an unihabited island until the other players became bored and left. I wish Warhammer would GIVE US MORE EMOTES. We can't dance. It's an important
step towards peace.
The team seemed to have fun and we learned a lot. In the end the discussion will remain interesting because we have people who are addicted/immersed, people who are devoted to the project, and people who are busy/ held back from immersion by ties to the real world. In the end their varied perspectives will allow us to comment on the experience more thoroughly. I understand that everyone is busy, I just wish the first round had gone smoothly; we don't have a lot of time.
Even more sadly, it felt AMAZING playing on my warrior priest again. I had made an alternate character while waiting for everyone to catch up and being able to finally open up on people with my "main" was cathartic. WP's are underrated. I missed it. I'm becoming attached.
I guess I'll keep leveling, no point in waiting up if I have an alt.
The four Destruction warjammers who were here slaughtered our two order players in open RvR, but only because other people kept getting involved. The game made it way too frustrating to fight eachother in the open world; spawn times and NPC's get in the way.
Nordenwatch was different. Scott showed up and slaughtered destruction with me and danielle. The tank - healer - dps trifecta worked and we learned about the psycological aspects of instanced pvp: You just have to scare people. First team to flinch / turn back/pause loses the game.
I hit level 11.
-Cosmos

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